You quickly go from age 20 to 30, 40 and upwards. You notice that your death counter continues to grow, and with it, your age. This vicious cycle continues through The Slums, as you are learning the ropes of how to properly dodge, parry, and attack with an almost rhythmic pace. You can jump from 20 to 30 in 4 deaths, which makes the fight to survive that much more integral. While that doesn’t sound too awful, every death is added to your age. And every time you die before you get a chance to reduce your Death Counter, it continues to grow. However, you are reborn, just a little older. Unknown to you, your skills are not exactly up to par with what you’re expected to have just yet. You work your way through his lackeys, picking up weapons, finding Jade Dragons, and items to help your search into the reasons behind Yang’s defection to the side of evil. Following a thorough tutorial, you are thrust into “The Slums” to find the man who murdered you at the beginning of the game. When you die, you can continue the fight from where you stood before, but now at age 21.Īs you fight your demons in Sifu, you will grow older, and with this comes its benefits, and its downfalls. These grant you a form of Immortality, if you will. However, something that would normally kill you cannot do so, thanks to your golden charms that were mentioned beforehand. As you begin your journey, you begin at age 20, fresh into the throws of adulthood. See, in Sifu, you don’t have a traditional life system, this instead is replaced with your Age. You rise from where you were before, however, a little older than you were. As you die, however, you do not start at a checkpoint, or again at the beginning of the level. As you proceed through Sifu, you are going to die. One of the biggest hooks of Sifu is its aging system. The only thing that may stop you is death, and not in the way you imagine. You will stop at nothing to exact the revenge you deserve against Yang for destroying your family. This is not a happy game, there is no feel-good story to it, it’s a game about revenge, plain and simple. After rising from your death like a phoenix from the ashes, you see your father, your Sifu, cut down in front of you. In the shoes of your selected character, you take not but a few steps before you are brutally murdered, being brought back to life by your golden charm on your person. Playing as a young Kung Fu Master, who you can pick at the start of the game after a tutorial session that sees you playing in the shoes of your father’s killer, you set out on revenge against Yang and his gang of deviants. Many larger budget studios would choose the former option to make things easier, compared to the latter, so it is commendable for that particular reason. Instead of using a generic “Get them!”, it’s either “Get him!”, or “Get her!”, which is a nice detail to see. However, the inclusion of using character-specific voice lines is a great choice, as if you play as a “Boy” or “Girl”, the enemy will refer to you as such. You may find yourself preferring to let your fists do the talking, as sometimes voice lines are delivered slightly wooden. However, one part of the sound design that is a little less than perfect is the voice acting. On the same token, the soundtrack pumps you full of adrenaline, with pounding electronic beats mixed with traditional Japanese instruments, making every fight you take part in feel like a life or death situation. ![]() ![]() Vibrant colors, broad brush strokes, and killer animations make Sifu look like nothing else on the market, and at times, it looks more along the lines of a big-budget animated movie rather than a video game. ![]() Lush jungles, neon-drenched nightclubs, nightmarish hellscapes, and so many more locations are rendered in absolutely gorgeous style and substance. Let’s get the obvious out of the way: Sloclap knocked it out of the park when it comes to the visual and audio design of Sifu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |